Further reading
We touched on several topics in this chapter, from the history of post-process anti-aliasing to implementations of TAA, to banding and noise.
Thanks to the graphics community, which shares a lot of information on their findings, it is possible to sharpen our knowledge on this subject.
The following are some links to read:
- For an index of the evolution of Post-Process Anti-Aliasing techniques: http://www.iryoku.com/research-impact-retrospective-mlaa-from-2009-to-2017.
- The first MLAA paper: https://www.intel.com/content/dam/develop/external/us/en/documents/z-shape-arm-785403.pdf.
- An MLAA GPU implementation: http://www.iryoku.com/mlaa/.
- SMAA, an evolution of MLAA: http://www.iryoku.com/smaa/.
- The best article on signal processing and anti-aliasing by Matt Pettineo: https://therealmjp.github.io/posts/msaa-resolve-filters/.
- Temporal Reprojection Anti-Aliasing in Inside, containing the first full documentation of a TAA technique. Includes...