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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Animating with Shape Tweens

Before we perform any sort of animation, we'll need to actually create a visual shape to manipulate. After the shape is established, we'll perform a specific type of tween that only works with shapes. It will likely come as no surprise to anyone that this type of tween is called a Shape Tween.

Note

The term "tween" is actually shorthand for "in-between" and is a traditional animator's term describing the frames that exist in between the main "key" frames drawn by a senior animator that would be filled in by less-skilled junior animators using the "key" frames as a guide. Tweens in Animate work in much the same way!

Let's now create a shape object with which to perform a bit of animation:

  1. First, create a new ActionScript 3.0 document and set the width to 1280 and the height to 720 with an FPS setting of 30. You can verify that you've done this correctly from the Properties...
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