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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Toc

Keyboard input

We now have touch and mouse input, but many players also use desktop or laptop machines where playing with a mouse isn't the best experience. Thankfully they all have a keyboard, which will let us add some simple controls to mimic the touch controls that we currently have.

Just like the pointer system, keyboard events are raised by the CoreWindow object that we have in the GameApplication class. To begin, create some event handlers like you did for the OnPointerReleased handler, but use the KeyEventArgs instead of PointerEventArgs.

Add the following code in the GameApplication.h file:

void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);

Now add the code that follows in the GameApplication.cpp file:

void GameApplication::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
{
  m_renderer->KeyDown(args-&gt...
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