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Learning Windows 8 Game Development

You're reading from   Learning Windows 8 Game Development Windows 8 brings touchscreens to the tablet and PC. This book will show you how to develop games for both by following clear, hands-on examples. Takes your C++ skills into exciting areas of 3D development.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781849697446
Length 244 pages
Edition 1st Edition
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Author (1):
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Michael Quandt Michael Quandt
Author Profile Icon Michael Quandt
Michael Quandt
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Toc

Input devices


There are four standard input devices you will encounter in your travels through the Windows game development journey. They are as follows:

  • Keyboard

  • Mouse

  • GamePad

  • Touch screen

The keyboard and mouse have traditionally been the staple of PC gaming, and continue to remain in that position for anyone with a desktop or laptop. The sheer number of options available on a keyboard combined with the precise analog input from a mouse allow for a large variety of games. Most gamers will stick to using a small selection of the available keys on the keyboard, depending on the type of game, so ensure that you consider the usability of any control scheme you create, and don't get carried away adding buttons just because the keyboard has plenty!

The mouse gives you two axes of movement information (x and y), and usually a minimum of two to three buttons. You can, of course, find mice with more than four buttons; thus, supporting a configurable control scheme is often a good idea to let the players...

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