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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

The Material Editor


In Unreal Engine 4, material manipulation can be achieved using the Material Editor. What this editor offers is the ability to create material expressions. Material expressions work together to create an overall surface property for the material. You can think of them as mathematical formulas that add/multiply together to affect the properties of a material. The Material Editor makes it easy to edit/formulate material expressions to create customized material and provides the capability to quickly preview the changes in the game. Through Unreal's Blueprint capabilities and programming, we can also achieve dynamic manipulation of materials as needed by the game.

The rendering system

The rendering system in Unreal Engine 4 uses the DirectX 11 pipeline, which includes deferred shading, global illumination, lit translucency, and post processing. Unreal Engine 4 has also started branching to work with the newest DirectX 12 pipeline for Windows 10, and DirectX 12 capabilities...

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