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Learning iOS UI Development

You're reading from   Learning iOS UI Development Implement complex iOS user interfaces with ease using Swift

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785288197
Length 196 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (11) Chapters Close

Drawing with paths

In the previous section, we saw how to simplify drawing paths using UIBezierPath. This class is just a wrapper around a set of core graphics functions that allows you to create paths for the current graphic context. In this section, you'll learn how to work with paths using a pure core graphics approach.

As discussed previously, a path is the most basic element that you can use to define a shape. With paths, you can design whichever shape you might have in mind; however, while it is extremely simple to create objects such as lines, squares, and circles, more complex shapes need a little more effort. You will find out soon enough.

Path initialization

A path is, in its essence, a set of one or more shapes (subpaths) such as rectangles, complex shapes, or even single lines, arcs, and curves. We already talked about the data type responsible for describing a path: CGPathRef, or its mutable version CGMutablePathRef (or even just their aliases—CGPath/CGMutablePath...

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