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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Setting up our layout

Now, we will set up our layout for the game. Unlike the previous chapter where I explained how to add game objects in detail, in this chapter, I will only tell you to add objects when I want you to add them to the layout. I'll only give more details when I'm explaining something new. You can download the sample code from the book's website.

We will use the sprites from the freebundle.zip file, which we downloaded earlier. However, this time, we will use the sprites present in the Puzzle assets folder under the Sprites folder. Open up Construct 2 and create a new empty project. Just like we did the last time, we will add layers to this layout, but now, we will create only three of them:

  • HUD
  • Main
  • Background

Keep HUD as the top layer and Background as the bottom one.

Add a sprite game object to the Main layer and use the paddleBlue sprite from the Puzzle assets folder; this is going to be our paddle. Then, add another sprite object that will be our ball; use...

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