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Learning Construct 2

You're reading from   Learning Construct 2 Design and create your own engaging, extensible, and addictive game using Construct 2

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781784397678
Length 234 pages
Edition 1st Edition
Languages
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Author (1):
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Aryadi Subagio Aryadi Subagio
Author Profile Icon Aryadi Subagio
Aryadi Subagio
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Toc

Table of Contents (12) Chapters Close

Creating the design

Just like the previous chapter, we will start this chapter by making a design of the game we want to make. You probably would have guessed by reading the chapter title that we are going to make a breakout clone. Breakout is a game where you move a paddle in the bottom part of the screen to bounce a ball up to destroy blocks. However, some blocks will be able to add some variation to the gameplay. Let's start with the following criteria:

  • Elevator pitch: An elevator pitch is the description of your game as you would explain it to someone in an elevator, short and concise. This game is a game where players move a paddle to bounce balls off to destroy blocks. Some of the blocks will have special effects to change the balls or the paddle.
  • Theme: The theme for this game is puzzle.
  • Genre: The genre for the game is puzzle game.
  • Challenges: These are used to destroy all of the blocks in a level.
  • Rewards: Players are given scores depending on what blocks are destroyed and how...
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