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Learning C for Arduino

You're reading from   Learning C for Arduino A comprehensive guide that will help you ace C's fundamentals using the powerful Arduino board

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Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787120099
Length 378 pages
Edition 1st Edition
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Author (1):
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Syed Omar Faruk Towaha Syed Omar Faruk Towaha
Author Profile Icon Syed Omar Faruk Towaha
Syed Omar Faruk Towaha
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Our First Program! 3. Exploring C with Arduino IDE 4. Blinking with Operations and Loops 5. Functions and Files with Arduino 6. Arduino and C++ 7. Using Pointers and Structure 8. Working with Arduino Libraries 9. Lets Build Something Awesome 10. Few Error Handlings

Variables

Variables are used to store data in programming languages. You might remember from your algebra class that, The number of chocolates is x, where we didn't know the value of x, but after the math was done, we found the value of x. Let's make it clear by giving an example. Consider a scenario: A boy has 23 pencils; he buys 13 pencils. How many pencils does he have now?

It's simple. Just sum up all the numbers. But let's try to do it using a variable. We can solve it as follows:

The number of pencils the boy has now is x:

So, x = 23+13 Or, x = 46

We have found the value of x, which is the total number of pencils the boy has now.

Have you noticed we stored the number of pencils on the variable x? Yes, this is what we do with variables.

In C programming, we often need to declare variables inside our code. During the C program execution, an entity that may vary is called a variable. There are a few rules for declaring a variable name. We cannot name our variables...

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