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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Time for action - adding a Player GameObject


  1. Add Player to Scene0. We also need to make changes to Scene1 and Scene2.

  2. Click on GameManager and make sure its Transform Position is 0,0,0.

  3. Add Player to Scene0.

  4. Set the Transform Position for Player to 0,1,0.

  5. Make Player a child object of the GameManager by dragging Player onto GameManager. Why?

    • Player needs to be able to exist in every Scene

    • Since GameManager is already allowed to exist in all Scenes as a result of the DontDestroyOnLoad() method called in StateManager, any child objects of GameManager will also be allowed to exist in all Scenes

  6. I suggest adding Directional Light to Scene0 so everything added to the Scene isn't dark.

  7. Make it a child of GameManager as well so that all Scene instances will have light.

  8. Save Scene0 and load Scene1.

  9. Remove any GameObjects in the Scene.

  10. Save Scene1 and load Scene2.

  11. Remove any GameObjects in the Scene.

  12. Finally, reload Scene0 since this is the starting Scene.

What just happened?

When you click on Play and move...

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