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Learning C# by Developing Games with Unity 3D Beginner's Guide

You're reading from   Learning C# by Developing Games with Unity 3D Beginner's Guide The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

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Product type Paperback
Published in Sep 2013
Publisher Packt
ISBN-13 9781849696586
Length 292 pages
Edition 1st Edition
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Author (1):
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Terry Norton Terry Norton
Author Profile Icon Terry Norton
Terry Norton
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Making Decisions in Code 6. Using Dot Syntax for Object Communication 7. Creating the Gameplay is Just a Part of the Game 8. Developing the State Machine 9. Start Building a Game and Get the Basic Structure Running 10. Moving Around, Collisions, and Keeping Score 11. Summarizing Your New Coding Skills A. Initial State Machine files B. Completed code files for Chapters 9 and 10 C. Pop Quiz Answers Index

Switching to the first play State and playable scene

Chapter 9, Start Building a Game and Get the Basic Structure Running, finished with SetupState. Now we need to switch to the next State, PlayStateScene1_1. At the bottom of the SetupState screen is a button Click Here or Press 'P' to Play.

In SetupState, here's the code for that button:

Switching to the first play State and playable scene

An analysis of the code shown in the preceding screenshot is as follows:

Line 69: player.transform.position = new Vector3(50, .5f, 40);

  • Places Player near the center of the Terrain

Loading Scene1 using code

In Scene1, Player will use physics to hover and move. Here is the relevant code in PlayStateScene1_1:

Loading Scene1 using code

An analysis of the code shown in the preceding screenshot is as follows:

Line 15: if(Application.loadedLevelName != "Scene1")

  • We were in Scene0, so this condition is true, Scene1 is not loaded, therefore:

Line 16: Application.LoadLevel("Scene1");

  • Scene1 is loaded

Line 10: private GameObject player;

  • The variable player will...
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