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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Testing LevelGenerator

We went through some difficult coding recently. You might feel a bit uncomfortable still, but don't worry. The more time you spend coding, the more confidence you gain.

To test whether everything works correctly, we need to do some setup in the Scene:

  1. Create a new GameObject and call it LevelGenerator.
  2. Add a LevelGenerator Component to the LevelGenerator game object.
  3. Create a new game object and call it startPoint.
  4. Position the start point game object in the scene so that it is below and behind the Player game object. Thus, the first generated level piece will appear directly under the Player.
  5. Assign the LevelPieceBasic game object as the first element on the LevelPrefabs array.
  6. Assign the startPoint game object into the correct slot in the LevelGenerator component:
  1. Ready to test? Click Play in Unity. If all goes well, you should...
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