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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

What do I need to learn before I start creating my own game?


We don't need to learn everything before creating a game. In fact, we can create a fun game just using text. The best advice for your first game is to not complicate it and use what we have learned so far to create a simple game. It doesn't matter whether it works perfectly; it's just an experience. We will have plenty of time to develop all the skills necessary to create a full game from start to finish. For now, just explore.

The concept

Before opening any software, we need to think about the game that we want to create (this process can take a few minutes or can take a few days) until we have a clear picture in our mind about the game that we would like to create. This is the part where we usually don't think about any technical aspects of what we would need in order to create that idea, because we can veto a great idea simply because we don't know how to create it yet. For the purpose of this chapter, our concept will be inspired...

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