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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Understanding the basics of vector and raster graphics


Before we begin drawing in Anime Studio, it's important to understand the differences between vector and raster graphics. Anime Studio allows you to output both types of graphics, and each has its strengths and weaknesses.

Vector drawings are created whenever you use a drawing tool in Anime Studio. This is also the main format for Adobe Flash, Toon Boom, and Adobe Illustrator. Vector format is a popular choice and has been dominating the Internet cartoon scene for several years.

The following image is an example of a vector image. Notice how all the lines retain a sharp quality.

Vector graphics tend to have smaller file sizes compared to equivalent raster graphics. This not only makes streaming embedded Shockwave Flash (SWF) easier, but also keeps your project files lower in size, thus freeing up more space on your hard drive and cutting down on load times.

Raster or bitmap images are made up of pixels. Common file types include JPEG,...

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