Entities
Everything you can display in AndEngine is an entity. The Entity
class is a basic class that stands on top of the hierarchy. The Entity
class has all the parameters the displayable objects need, such as position, scale factor, color, and so on. But on its own, it doesn't display anything.
The Entity
class can also have children, both in Java class hierarchy and in the hierarchy of AndEngine objects.
For the former case, let's take the Sprite
class as an example. A sprite in AndEngine is a simple image rendered on a quad (a square made of two triangles). The Sprite
class extends the Shape
class, which already knows what to do when the programmer sets its height and width; therefore, the Sprite
class doesn't need to implement it. Also, the Shape
class extends the Entity
class. See the following diagram for another example:
The latter case means that you can attach one entity to another. It doesn't matter what type it is, whether it's a sprite, shape, or anything...