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Kinect in Motion - Audio and Visual Tracking by Example

You're reading from   Kinect in Motion - Audio and Visual Tracking by Example Start building for the Kinect today by capturing gestures, movements, and spoken voice commands

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849697187
Length 112 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Kinect in Motion – Audio and Visual Tracking by Example
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Kinect for Windows – Hardware and SDK Overview FREE CHAPTER 2. Starting with Image Streams 3. Skeletal Tracking 4. Speech Recognition Kinect Studio and Audio Recording Index

Chapter 4. Speech Recognition

In the previous chapter we saw how to use the Kinect sensor skeleton tracker for providing inputs to our application. In this chapter we will explicate how to use the Kinect sensor's speech recognition capability as an additional natural interface modality in our applications. Speech recognition is a powerful interface that increases the adoption of software solutions by users with disabilities. Speech recognition can be used in working environments where the user can perform his/her job or task away from a traditional workstation.

In this chapter we will cover the following topics:

  • The Kinect sensor audio stream data

  • Grammars defined by XML files and programmatically

  • How to manage the Kinect sensor beam and its angle

The Microsoft Kinect SDK setup process includes the installation of the speech recognition components.

The Kinect sensor is equipped with one array of four microphone devices.

The array of microphones can be handled using the code libraries released by...

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