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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Summary


This chapter attempts to highlight certain uses of Kinect SDK Audio APIs and leverage the Microsoft SAPI to build the speech-enabled application. Before delving into any code, we have purposefully harped on about the basics of the speech recognition system and how it works, so that you feel at ease while running the codes. To aid the understanding process we have also provided a well sketched schematic diagram. You have learned how to create your own grammar either by using code or loading from an XML file and finally learned how to load the grammar into the speech recognizer. We have also shown how to create different grammar builders and load them into the speech recognizer one by one. This helps in increasing the versatility of the command set. Finally the chapter ends with a really cool demo to make the contents of the chapter crystal clear to you.

In the next chapter, we will learn about gesture recognition using a Kinect device.

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