Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

Arrow left icon
Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
Arrow right icon
View More author details
Toc

Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 8. Speech Recognition

One of the key aspects of Natural User Interface (NUI) is speech recognition. The speech recognition application allows users to say any command in front of the microphone, and on the other side the computer executes a certain action depending on the recognized command. The Kinect microphone array works as an excellent input device for speech-enabled applications. This provides much better quality in audio capturing compared to a single microphone by providing noise suppression, echo cancelation, and by listening to a particular direction with the help of sound source localization.

In the previous chapter, you have seen how the Kinect SDK interacts with the microphone array and you can build an application by capturing the audio stream. While the KinectAudioSource class is envisioned primarily for streaming and processing audio, combining it with the SpeechRecognitionEngine class actually shows the power of using a Kinect microphone array.

In this chapter, you...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image