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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Extending the KinectCam


So far we have built the basic KinectCam application, which can feed and display the color stream from the sensor. Our next job is to extend it by leveraging the features of Kinect for Windows SDK.

In this section, you will start with displaying frame numbers, displaying and calculating the frame rates, followed by changing image formats, and finally you will learn how to apply color effects by manipulating the color pixels.

Getting the frame number

The Kinect sensor sends the data as an individual frame, and every frame has a number just to identify the frame. This number is incremented with every single frame when you are using the event model to retrieve the image. Whereas for the polling model, with the OpenNextFrame() method it returns the frame numbers of that particular image frame. FrameNumber is a read-only property of the ImageFrame class and can be accessed as follows:

int frameNumber=imageFrame.FrameNumber;

Note

The FrameNumber property is a unique number that...

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