In this chapter, we introduced you to design patterns, explaining the GoF design patterns and their catalog. We covered the basic design patterns of the Java world with a brief introduction to Singleton, Abstract Factory, Facade, Iterator, and Proxy. As well as this, we looked at enterprise patterns and the difference between them and design patterns.
In the next chapter, we will explain presentation patterns, including their concepts and implementation. We will also demonstrate the concepts of presentation patterns and how they help us to write better software. We will then show examples of the implementation of presentation patterns, using real-world problems as an example.