Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java 9 with JShell

You're reading from   Java 9 with JShell Introducing the full range of Java 9's new features via JShell

Arrow left icon
Product type Paperback
Published in Mar 2017
Publisher Packt
ISBN-13 9781787282841
Length 408 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Gaston C. Hillar Gaston C. Hillar
Author Profile Icon Gaston C. Hillar
Gaston C. Hillar
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. JShell – A Read-Evaluate-Print-Loop for Java 9 FREE CHAPTER 2. Real-World Objects to UML Diagrams and Java 9 via JShell 3. Classes and Instances 4. Encapsulation of Data 5. Mutable and Immutable Classes 6. Inheritance, Abstraction, Extension, and Specialization 7. Members Inheritance and Polymorphism 8. Contract Programming with Interfaces 9. Advanced Contract Programming with Interfaces 10. Maximization of Code Reuse with Generics 11. Advanced Generics 12. Object-Oriented, Functional Programming, and Lambda Expressions 13. Modularity in Java 9 A. Exercise Answers Index

Working with mutable objects in JShell


The following lines create a new Vector3d instance named vector1 with 10.0, 20.0, and 30.0 for the initial values of x, y, and z. The second lines create a new Vector3d instance named vector2 with 1.0, 2.0, and 3.0 for the initial values of x, y, and z. Then, the code calls the System.out.println method with vector1 and then with vector2 as an argument. Both calls to the println method will execute the toString method for each Vector3d instance to display the String representation of the mutable 3D vector. Then, the code calls the add method for vector1 with vector2 as an argument. The last line calls the println method again with vector1 as an argument to print the new values of x, y and z after the object mutated with the call to the add method. The code file for the sample is included in the java_9_oop_chapter_05_01 folder, in the example05_01.java file.

Vector3d vector1 = new Vector3d(10.0, 20.0, 30.0);
Vector3d vector2 = new Vector3d(1.0, 2.0, 3...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime