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iOS 18 Programming for Beginners

You're reading from   iOS 18 Programming for Beginners Learn iOS development with Swift 6, Xcode 16, and iOS 18 - your path to App Store success

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Product type Paperback
Published in Dec 2024
Publisher Packt
ISBN-13 9781836204893
Length 584 pages
Edition 9th Edition
Languages
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Toc

Table of Contents (34) Chapters Close

Preface 1. Part 1: Swift FREE CHAPTER
2. Exploring Xcode 3. Simple Values and Types 4. Conditionals and Optionals 5. Range Operators and Loops 6. Collection Types 7. Functions and Closures 8. Classes, Structures, and Enumerations 9. Protocols, Extensions, and Error Handling 10. Swift Concurrency 11. Part 2: Design
12. Setting Up the User Interface 13. Building Your User Interface 14. Finishing Up Your User Interface 15. Modifying App Screens 16. Part 3: Code
17. Getting Started with MVC and Table Views 18. Getting Data into Table Views 19. Passing Data between View Controllers 20. Getting Started with Core Location and MapKit 21. Getting Started with JSON Files 22. Getting Started with Custom Views 23. Getting Started with the Camera and Photo Library 24. Getting Started with Search 25. Getting Started with Collection Views 26. Part 4: Features
27. Getting Started with SwiftData 28. Getting Started with SwiftUI 29. Getting Started with Swift Testing 30. Getting Started with Apple Intelligence 31. Testing and Submitting Your App to the App Store 32. Other Books You May Enjoy
33. Index

Summary

In this chapter, you learned about Swift concurrency, and how to implement it in the BreakfastMaker app.

You started by learning the basic concepts of Swift concurrency. Next, you examined an app without concurrency and explored its issues. After that, you turned on strict concurrency checking and implemented concurrency in the app using async/await. Finally, you made your app more efficient by using async let.

You now understand the basics of Swift concurrency and will now be able to use async/await and async let in your own apps.

In the next chapter, you will start writing your first iOS application by creating the screens for it using storyboards, which allow you to rapidly prototype an application without having to type a lot of code.

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