Part 3: FORM Modeling Techniques
In this part, we are introduced to the form environment, which is non-parametric, meaning that we are free to create without restrictions. We will first be introduced to how to the tools work and how to shape simple base objects into workable parts. We will then create a simple tealight ghost and learn how to use the form environment to create a gaming chair.
This part has the following chapters:
- Chapter 11, The FORM Environment
- Chapter 12, Modeling a Scary Tealight Ghost
- Chapter 13, Using Form and Solid Modeling to Create a Cushioned Chair