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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – connecting the box and two circles with a revolute joint

Carry out the following steps to create a car with the box and wheels:

  1. We are still working only on the logic part. Open our JavaScript logic file in a text editor.
  2. Create a function named createCarAt, which takes the coordinates as arguments. Then, move the body and the wheel creation code in this function. Afterwards, add the following highlighted joint creation code. At last, return the car body:
    function createCarAt(x, y) {
      var bodyDef = new b2BodyDef;
      var fixDef = new b2FixtureDef;
    
      // car body
      bodyDef.type = b2Body.b2_dynamicBody;
      bodyDef.position.x = 50/pxPerMeter;
      bodyDef.position.y = 210/pxPerMeter;
    
      fixDef.shape = new b2PolygonShape();
      fixDef.density = 1.0;
      fixDef.friction = 1.5;
      fixDef.restitution = .4;
      fixDef.shape.SetAsBox(40/pxPerMeter, 20/pxPerMeter);
    
      carBody = carGame.world.CreateBody(bodyDef);
    
      carBody.CreateFixture(fixDef);
    
      // creating the wheels
      var wheelBody1...
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