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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Saving the entire game progress


We have enhanced our CSS3 card matching game by adding a game over screen and storing the last game record. Imagine now that a player is mid-game and accidentally closes the web browser. Once the player opens the game again, the game starts from the beginning and the game that the player was playing is lost. With the local storage, we can encode the entire game's data into JSON and store it. In this way, players can resume their game later.

We are going to pack the game data into one object and save it into the local storage every second.

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