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haXe 2 Beginner's Guide

You're reading from   haXe 2 Beginner's Guide Develop exciting applications with this multi-platform programming language

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Product type Paperback
Published in Jul 2011
Publisher
ISBN-13 9781849512565
Length 288 pages
Edition Edition
Languages
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Toc

Table of Contents (21) Chapters Close

haxe 2
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to know haXe FREE CHAPTER 2. Basic Syntax and Branching 3. Being Cross-platform with haXe 4. Understanding Types 5. The Dynamic Type and Properties 6. Using and Writing Interfaces, Typedefs, and Enums 7. Communication Between haXe Programs 8. Accessing Databases 9. Templating 10. Interfacing with the Target Platform 11. A Dynamic Website Using JavaScript 12. Creating a Game with haXe and Flash Pop Quiz Answers Index

Summary


In this chapter, we've been talking about the haXe's standard templating system. As we've seen, it's not difficult to use and allows one to do quite a lot of interesting things such as easily generating an HTML page or generating other kind of text-files such as XML files (and even any kind of interface that uses XML as a describing language).

Specifically, we covered how to instantiate templates and give a context to them. We've also learnt how to do testing and branching in templates and calling code from them.

This chapter, although quite simple, exposes important information that you will certainly use many times while developing applications.

Also, remember that you cannot access an object's property using a template. This is a very important limitation of haxe.Template.

Now that we've learned about templates we're ready to learn about how to interface haXe with the platform you're targeting.

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