t's time to leave the gameplay aside for now and begin with the UI experience.
We will start by learning how the pause menu works, its buttons, components, and behaviors, and what can we do to change or add functionalities to those buttons.
In addition to this, we will also learn about scene management in order to create our own main menu screen.
We will cover the following topics in this chapter:
- Unity UI components
- Main menu creation
- Scene management within Unity