Everything we have read so far has been aimed at this moment: the moment when we open the 2D or 3D Game Kit and start crafting our game with all the tools they provide.
This chapter is our first step into our own video game, into our digital story we are willing to tell. We will learn how to create the base of our level and its boundaries, and add objects to it later on.
Finally, at the end of the chapter, we will learn about quality and resolution settings, object materials, and how to modify them.
The following topics will be covered in this chapter:
- Project management
- Level creation
- Adding objects
- Quality and resolution