Following on from our 2D game development experience, we need to understand the enemies in depth, their components and behaviors, and how to modify them.
In this section, we will focus on the following components of the chomper:
- Character Controller 2D
- Damageable
- Enemy behavior
In addition to this, we will learn about the following components of the spitter:
- Spitter BT
After that, we will take a look at the enemy spawner and how it works.