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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Locking patterns

Very modern programmer should know something about parallel programming, and we Delphi programmers are no exception. The programs we write and maintain are getting more and more complex, while our customers expect them to keep performing swiftly and without blocking the user interface. A lot of times, we can only satisfy such requirements by introducing parallelism into our software.

Getting parallel, however, is far from simple. When we introduce multiple threads of execution into our programs, we also introduce a big source of potential problems. Writing good parallel code means writing very ordered code that follows established patterns—even more so than that in a standard, single-threaded application.

The most important concept of multithreaded programs is data sharing. After all, no thread is an island and we must somehow make sure that all code in...

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