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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Working with AudioStreamPlayer

In this recipe, we will use the AudioStreamPlayer node to play constant rain SFX or music, no matter where the player goes in the game. We will also use another AudioStreamPlayer node to create SFX of a gunshot to show off the new polyphonic support, which allows you to repeat the same sound multiple times on top of itself, using one AudioStreamPlayer node without any distorting sounds.

Getting ready

For this recipe, open Godot 4 and start a new project called Chapter 7. In the Scene tab, click 2D to add a 2D scene. Click on Scene in the main menu next to Project, then select Save Scene As, and name the scene AudioStreamPlayer.

How to do it…

Let’s download our gunshot SFX and music before we add the AudioStreamPlayer node to the scene:

  1. Go to https://pixabay.com/sound-effects/search/background and download the Soft Rain Ambient file. If you have your own MP3, WAV, or OGG files or find a different file on this website that...
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