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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Using the new NavigationServer for 3D

In this recipe, we will create a scene with obstacles and create a CharacterBody3D capsule to navigate from one end of the world to the other. We will use the NavigationRegion3D node to set up the area on the map where we can travel. We will use NavigationAgent3D on the CharacterBody3D to interact with NavigationRegion3D to move along the navigation path.

Getting ready

For this recipe, click the + sign to the right of the Player3D scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Right-click on Node3D and select Rename in the drop-down list and rename it World. Click on the word Scene in the main menu next to Project, then select Save Scene As and name it NavServer3D.

How to do it…

First, we will create an area with obstacles so that we can set up an area that we can travel in on the map:

  1. Left-click the three vertical dots on the left of the Transform View on the Viewport toolbar.
  2. Add...
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