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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Summary

In this chapter, we faced many topics, and explored many areas, so let's reorganize our ideas.

At the beginning, we discussed about potential improvements for our tower defense game and some hints on their implementation. From there, we extended the improvements to Unity in general, by providing more areas of game development that we didn't have time to cover in detail, but that need your attention if you wish to improve your own skills.

During game development, you are often not alone, but you are within a team, and it is important that each part of the team works as if they all were one (like the human body) so to achieve the finest results. As such, some collaboration tools have been highlighted, so that you are free to try them and choose the one that suits your team best.

Then, we came back to our game, by focusing on optimization and playtesting, which are both wrongly considered as last steps of the game development pipeline, but as we found out, this is not true....

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