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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Importing and setting our assets in Unity


The process of importing assets in Unity is pretty straightforward. However, some tweaks in the settings are needed in order to use the assets for our gamified application. In this section, we will go through the basics of this process, and learn how to import sprites correctly.

Importing assets

In Unity, there are different ways to import assets.

  • From the top menu bar: Just click on Assets | Import New Asset... and a file selection menu appears. Then, navigate through your folders and select the file that you would like to import.

  • From the Project panel: Right-click on it and select Import New Asset..., a file selection menu appears and the asset that you select to import will be imported into the folder where you right-clicked.

  • Drag and drop: From the explorer of your OS, you can just drag and drop the files you want into the Project panel. In particular, if you drop them into a folder, they will be imported into that specific folder.

Of course, the...

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