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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

What this book covers

Chapter 1, Game Plan – Creating Basic Gameplay, shows you how to create the basic elements of a game.

Chapter 2, It's Under Control – Exploring Various Control Schemes, helps you figure out how to implement user controls for a variety of devices.

Chapter 3, Let's Move It – Advanced Movement and Layout, teaches you more advanced ways to move players and non-player characters alike.

Chapter 4, Let's Get Physical – Using GameMaker's Physics System, introduces you to the physics system and demonstrates how GameMaker handles gravity, friction, and so on. You will also learn how to implement this system to make more realistic games.

Chapter 5, Now Hear This! – Music and Sound Effects, helps you pick up the ins and outs of GameMaker's audio system.

Chapter 6, It's All GUI! – Creating Graphical User Interface and Menus, discusses the most important element of the Graphical User Interface (GUI).

Chapter 7, Saving the Day – Saving Game Data, discusses how GameMaker handles how to save data as well as its various uses.

Chapter 8, Light 'em up! – Enhancing Your Game with Lighting Techniques, helps you understand how GameMaker's surfaces can add lighting effects to your game.

Chapter 9, Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles, shows you how GameMaker handles particles and how you can draw players in with simple effects.

Chapter 10, Hello, World – Creating New Dimensions of Play Through Networking, teaches you how to create multiplayer games with GameMaker's networking capabilities.

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