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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Summary

This chapter first introduced what data-oriented design is and the difference between data-oriented design and traditional object-oriented design. Then, we explored DOTS in Unity and the three technology modules that make it up, namely, the C# Job System, ECS, and the Burst compiler.

After that, we discussed in detail how to implement asynchronous programming in Unity and used an example to demonstrate how to use Unity's C# Job System to implement multithreading to improve game performance.

We also introduced the concept of ECS, discussed the difference between ECS and the traditional GameObject-Components architecture in Unity, and demonstrated how to use ECS and the C# Job System to further improve game performance.

Finally, we explored what the Burst compiler and HPC# are and how to enable them to generate highly optimized native code for your Unity games.

By reading this chapter, you should now understand how to work with DOTS correctly in Unity. In the...

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