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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

C# scripts and common UI components in Unity

uGUI has been provided as a built-in package in the Unity Editor since Unity 2019; therefore, we can see the content of the uGUI package directly in the Project window, which also includes the C# source code.

Figure 3.1 – The uGUI package

As we mentioned in the previous chapter, the Unity development workflow is primarily built around the structure of components. uGUI is no exception. It is a component-based UI system that uses different components to provide different UI functions. For example, every button, text, or image you see in the UI is actually a GameObject with a set of components.

As shown in Figure 3.1, we can find the C# source code of many commonly used UI elements, such as Text, Slider, and Toggle. However, some UI components are implemented using C++ code inside the engine, such as Canvas, and the code of such components cannot be viewed from within the Unity Editor.

In this section,...

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