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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
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Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Technical requirements

To follow the instructions in the chapters that involve Blender, you must install the necessary software on your computer. The Blender website – more specifically, their download page at https://www.blender.org/download/ – contains instructions and links for your platform. In this book, we are using Blender 2.93. Although version 3.0 will offer interesting and exciting options to new and existing Blender users, the current version is more than capable of creating game assets for your projects and the topics covered in this book.

This book uses GitHub to store the code that will be used in the Godot chapters. However, the same repository (https://github.com/PacktPublishing/Game-Development-with-Blender-and-Godot) also hosts the Blender files used throughout the relevant chapters. Where it makes sense, the repository will be structured with Start and Finish folders inside each specific chapter for you to start over or compare your work as you make progress.

You have been reading a chapter from
Game Development with Blender and Godot
Published in: Sep 2022
Publisher: Packt
ISBN-13: 9781801816021
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