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Game Development Patterns with Unreal Engine 5

You're reading from   Game Development Patterns with Unreal Engine 5 Build maintainable and scalable systems with C++ and Blueprint

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781803243252
Length 254 pages
Edition 1st Edition
Languages
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Authors (2):
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Stuart Butler Stuart Butler
Author Profile Icon Stuart Butler
Stuart Butler
Tom Oliver Tom Oliver
Author Profile Icon Tom Oliver
Tom Oliver
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Table of Contents (16) Chapters Close

Preface 1. Part 1:Learning from Unreal Engine 5
2. Chapter 1: Understanding Unreal Engine 5 and its Layers FREE CHAPTER 3. Chapter 2: “Hello Patterns” 4. Chapter 3: UE5 Patterns in Action – Double Buffer, Flyweight, and Spatial Partitioning 5. Chapter 4: Premade Patterns in UE5 – Component, Update Method, and Behavior Tree 6. Part 2: Anonymous Modular Design
7. Chapter 5: Forgetting Tick 8. Chapter 6: Clean Communication – Interface and Event Observer Patterns 9. Chapter 7: A Perfectly Decoupled System 10. Part 3: Building on Top of Unreal
11. Chapter 8: Building Design Patterns – Singleton, Command, and State 12. Chapter 9: Structuring Code with Behavioral Patterns – Template, Subclass Sandbox, and Type Object 13. Chapter 10: Optimization through Patterns 14. Index 15. Other Books You May Enjoy

Using UML to plan a sample hierarchy

Unified Modeling Language (UML) is a tool that programmers use to visually communicate the structure of large systems during the design phase and when creating technical documentation. Classes are represented as boxes, with relationships shown through different types of arrows linking the boxes.

What are the types of class relations?

Let us take a look at different types of class relations and how they are presented using UML class diagrams.

Inheritance

Standard arrows, as seen in Figure 7.1, show inheritance with the parent being indicated by the end with the arrow head.

Figure 7.1 – An example of a UML class diagram showing inheritance syntax

Figure 7.1 – An example of a UML class diagram showing inheritance syntax

In Figure 7.1, the Character and Vehicle classes inherit from the Pawn class.

Composition

Composition is a type of class relation where the composed classes give the parent class the functionality. This tool is seen a lot with multi-functional classes...

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