Summary
This chapter has provided a comprehensive overview of GOs and their crucial role in enhancing the visual quality of VR experiences in Unity. Our understanding of custom materials, creating custom 3D shapes and environments using ProBuilder and Polybrush, and proper asset management should by now have been reinforced through hands-on projects and practical applications. You should now be able to use these techniques to create a customized grid, replace VR hands with custom game objects, and design a demo room using Google Drawings, ProBuilder, and Polybrush.
We are well equipped to move forward and develop a more robust demo scene by incorporating animation and physics in Chapter 5.