Summary
In the final stretch of our VR journey, we’ve dug deep into the art of optimization. We’ve used all the Unity tools at our disposal, including compression and the Unity Profiler, to keep a keen eye on our frame rate and performance throughout the runtime.
We’ve fine-tuned our camera settings, squished our images to lighten their load, and even given the same treatment to our audio files. After all, while we love a rich soundscape, we can’t afford to let it weigh us down.
We’ve even done some spring cleaning on our 3D models, trimming the fat on mesh and draw calls, and cutting out the excess frames on our animation files. We’re even baking our lights so we can keep things bright without slowing things down.
We’ve also revisited our project settings to tweak the quality of our rendering and the backend player settings. It’s all about making our algorithms work for us, not against us. This keeps things running smoothly...