Summary
The magic of VR truly comes alive as we bring in trigger interactions to animate our VR world. With a simple trigger, you can summon a VR menu, set off animated sequences, or even whisk yourself away through portals to different corners of your virtual universe. One of our more whimsical achievements was creating a bouncing basketball. As simple as a bouncing basketball sounds, this opens up numerous fun and interactive experiences for the user, enhancing their coordination and engagement with the VR world around them. At this point, your project may seem hefty, but think of it as a treasure trove of assets, ready for you to use and create experiences that would have otherwise taken much longer.
In the next chapter, we will conclude our projects by implementing a system to destroy virtual objects with projectiles, adding impact with various particle effects.