Downloading 3D characters
Before we start downloading a whole bunch of different 3D assets to replace all our primitive models, the first thing we need to do is break down the actual assets and needs we require. This is a systematic approach to streamline our process so that we can be efficient and save on space and time within our development process. Going back to what our actual script requires, we have a main character, two dancers, some standard background characters that we’ll call non-playable characters or NPCs, and our monster.
Instead of creating all these characters individually from scratch, we could use an asset library called Mixamo, which has characters and animations that we can utilize within our project. Looking at our project requirements, we’ll need a variety of animations, but we’ll also need specific characters that have unique elements. For our main character, we’ll use the character named James
from the Mixamo character library...