Creating Blend Spaces
Blend Spaces allow you to blend between multiple animations based on one or more conditions. Blend Spaces are used in different types of video games, but, more often than not, in games where the player can view the entire character. Blend Spaces are not usually used when the player can only see the character’s arms, such as in the First-Person project template provided in UE5, as shown here:
Figure 11.1 – The first-person perspective of the default character in the First-Person project template in UE5
It is more common in third-person games where there is a need to use Blend Spaces to smoothly blend movement-based animations of the character. A good example is the Third-Person template project provided in UE5, as shown here:
Figure 11.2 – The third-person perspective of the default character in the First-Person project template in UE5
Let’s look at the Blend Space asset provided by Unreal...