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Eclipse Plug-in Development Beginner's Guide

You're reading from   Eclipse Plug-in Development Beginner's Guide Extend and customize Eclipse

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Product type Paperback
Published in Aug 2016
Publisher
ISBN-13 9781783980697
Length 458 pages
Edition 2nd Edition
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Author (1):
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Alex Blewitt Alex Blewitt
Author Profile Icon Alex Blewitt
Alex Blewitt
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Table of Contents (17) Chapters Close

Preface 1. Creating Your First Plug-in 2. Creating Views with SWT FREE CHAPTER 3. Creating JFace Viewers 4. Interacting with the User 5. Working with Preferences 6. Working with Resources 7. Creating Eclipse 4 Applications 8. Migrating to Eclipse 4.x 9. Styling Eclipse 4 Applications 10. Creating Features, Update Sites, Applications, and Products 11. Automated Testing of Plug-ins 12. Automated Builds with Tycho 13. Contributing to Eclipse A. Using OSGi Services to Dynamically Wire Applications B. Pop Quiz Answers Index

Chapter 7 – Creating Eclipse 4 Applications

Understanding E4

1. The application model is stored in the e4xmi file, and provides a way of representing the entire state of the application's UI. It is also persisted on save and then reloaded at startup, so positions of parts and their visibility are persisted. The model is also accessible at runtime via the various M* classes such as MApplication and MPart, and can be queried and mutated at runtime.

2. Parts are a more generic form of views and editors. Unlike Eclipse 3.x, not everything needs to fit into a View or Editor category; they are all just parts that contain UI components underneath, and can be organized appropriately.

3. Although extension points aren't used for things like commands, keybindings or views, they are still used to define other extensions to Eclipse such as builders, marker types, and language parsers. The only thing that the Eclipse 4 model moves out of the extension points are the UI-related concepts...

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