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Dynamic Story Scripting with the ink Scripting Language

You're reading from   Dynamic Story Scripting with the ink Scripting Language Create dialogue and procedural storytelling systems for Unity projects

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781801819329
Length 272 pages
Edition 1st Edition
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Author (1):
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Daniel Cox Daniel Cox
Author Profile Icon Daniel Cox
Daniel Cox
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Table of Contents (18) Chapters Close

Preface 1. Section 1: ink Language Basics
2. Chapter 1: Text, Flow, Choices, and Weaves FREE CHAPTER 3. Chapter 2: Knots, Diverts, and Looping Patterns 4. Chapter 3: Sequences, Cycles, and Shuffling Text 5. Chapter 4: Variables, Lists, and Functions 6. Chapter 5: Tunnels and Threads 7. Section 2: ink Unity API
8. Chapter 6: Adding and Working with the ink-Unity Integration Plugin 9. Chapter 7: Unity API – Making Choices and Story Progression 10. Chapter 8: Story API – Accessing ink Variables and Functions 11. Chapter 9: Story API – Observing and Reacting to Story Events 12. Section 3: Narrative Scripting with ink
13. Chapter 10: Dialogue Systems with ink 14. Chapter 11: Quest Tracking and Branching Narratives 15. Chapter 12: Procedural Storytelling with ink 16. Assessments 17. Other Books You May Enjoy

Chapter 5: Tunnels and Threads

This chapter begins with the concept of a tunnel. Created using multiple diverts and at least two knots (please refer to Chapter 2, Knots, Diverts, and Looping Patterns), tunnels serve as a faster way in which to create complex structures than previously discussed in the last chapters. Following this, we will move on to review threads, which is another way of using diverts to connect multiple parts of an ink project dynamically. Finally, we will look at combining tunnels and threads to make even more complex structures based on the simple rules of how ink understands knots and diverts within a story.

In this chapter, we will cover the following main topics:

  • Diverting to a divert
  • Pulling on threads
  • Combining tunnels and threads

In this chapter, we will explore the various ways of using tunnels and threads to make more complex projects. We have already explored multiple levels of choices and their outcomes to create a subdivided...

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