Chapter 7. Creating Assets for the CryENGINE 3
CryENGINE doesn't make bad art look good, it makes good art look even better. Art and assets are truly what defines the visual style and appeal of your game. Thus being able to leverage the material, shader and lighting technologies available in the CryENGINE will allows us to bring our art and assets to AAA quality. All you need to do is follow some simple guidelines for asset creation.
In this chapter, we will explore the fundamentals as well as some advanced techniques used for creating real-time game assets for the CryENGINE 3.
In this chapter, we shall explore:
Establishing what assets we need for our game
Creating a texture for use within the CryENGINE
Creating a basic model
Creating a material and exporting the model to the CryENGINE
Creating a destructible asset
Creating a skinned character for CryENGINE 3
Creating animation for the skinned character
Applying physics and ragdoll properties to the character
Animating rigid body data
So let's get...