Profiling performance in the Sandbox
CryENGINE has a huge variety of different built-in debugging and profiling tools. As you will soon find out, some of them are very specific to a certain subsystem and only useful for advanced users of the technology.
Others tools, however, are very useful for most engine users in their regular daily workflow. This recipe lists the profiling console variables and commands that each programmer, artist, and level designer working with CryENGINE should know.
Getting ready
To demonstrate the uses of the profiling tools it is not imperative that you have any particular level open; however, to see real data you should have opened a populated level.
How to do it...
The proverbial first line of defense for developers in profiling and reading performance in the Sandbox is the display info console command. It is on by default in the Sandbox.
Notice that you can enable and disable displaying the debug information through typing r_displayinfo 0
or 1
into the console.
This...