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Creating an RTS Game in Unity 2023

You're reading from   Creating an RTS Game in Unity 2023 A comprehensive guide to creating your own strategy game from scratch using C#

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781804613245
Length 548 pages
Edition 1st Edition
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Author (1):
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Bruno Cicanci Bruno Cicanci
Author Profile Icon Bruno Cicanci
Bruno Cicanci
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Foundations of RTS Games
2. Chapter 1: Introducing Real-Time Strategy Games FREE CHAPTER 3. Chapter 2: Setting Up Unity and the Dragoncraft Project 4. Chapter 3: Getting Started with Our Level Design 5. Chapter 4: Creating the User Interface and HUD 6. Part 2: The Combat Units
7. Chapter 5: Spawning an Army of Units 8. Chapter 6: Commanding an Army of Units 9. Chapter 7: Attacking and Defending Units 10. Chapter 8: Implementing the Pathfinder 11. Part 3: The Battlefield
12. Chapter 9: Adding Enemies 13. Chapter 10: Creating an AI to Attack the Player 14. Chapter 11: Adding Enemies to the Map 15. Part 4: The Gameplay
16. Chapter 12: Balancing the Game’s Difficulty 17. Chapter 13: Producing and Gathering Resources 18. Chapter 14: Crafting Buildings and Defense Towers 19. Chapter 15: Tracking Progression and Objectives 20. Chapter 16: Exporting and Expanding Your Game 21. Index 22. Other Books You May Enjoy

Creating the first map layout using Prefabs

Using Level01, we are going to add a few Prefabs from the RPGPP_LT package imported into the project in the previous chapter. For now, we are not going to use the Dragon package nor any of the Mini Legion packages because they are not part of the level design; they are part of the design of the gameplay that will come in the next chapters of the book.

In the Project view, expand the ThirdParty folder, and then the RPGPP_LT folder:

Figure 3.8 – The Prefabs structure inside the RPGPP_LT assets package

Figure 3.8 – The Prefabs structure inside the RPGPP_LT assets package

Here, you will find a well-organized structure with many assets that we are going to use to create our levels. You can ignore all internal folders and just focus on the Prefabs folder – it is divided into categories and subcategories, which contain everything we need. Moving forward, Prefabs will be mentioned by their location within these folders or the filename.

Some of the Prefabs can be easily...

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