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Construct Game Development Beginners Guide

You're reading from   Construct Game Development Beginners Guide A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct with this book and ebook.

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Product type Paperback
Published in May 2012
Publisher Packt
ISBN-13 9781849516600
Length 298 pages
Edition 1st Edition
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Author (1):
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Daven Eric Bigelow Daven Eric Bigelow
Author Profile Icon Daven Eric Bigelow
Daven Eric Bigelow
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Toc

Table of Contents (16) Chapters Close

Construct Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
1. Preface
1. Our First Look at Construct FREE CHAPTER 2. Hello World! Construct Style 3. Adding the Challenge 4. Making Noise 5. Practical Physics 6. Custom Levels 7. Platformer Revisited, a 2D Shooter 8. I'm Throwing a Grenade! 9. Our Final Moments Pop quiz Answers

Chapter 7. Platformer Revisited, a 2D Shooter

We're now ready to start our final game, a side-scrolling shooter game in the vein of classics such as Contra or Metal Slug. In making this game, we'll learn how to handle multiple players, how to use Construct Classic's shadow engine, and how to create enemies that shoot at the players. This will build upon all the skills we learned in our very first game of this book.

In this chapter, we shall:

  • Learn how to make a two-player platformer

  • Learn how to make objects shoot projectiles and create muzzle flashes

  • Learn how to use parallax to give the impression of depth

  • Learn how to use the built-in lights and shadow casters of Construct Classic

  • Learn to create enemies that shoot projectiles and move towards our players

So let's get on with it.

Before we start

As there is a large amount of ground to cover in this chapter, we'll be moving quickly through steps similar to those we've done before. If it's been a while since you've used Construct, then you may find...

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